![]() If the original target dies, it will not search for a new target. The missiles fired by Plasma Shrimp act differently than every other missile in the game, rapidly homing on the target while ignoring other enemies and terrain.Reduce movement speed by 50% (+50% per stack).: when the player's maximum health is modified, the amount of shields they gain is increased or reduced by the same amount. Increase max health by 100% (+100% per stack). It is only available if the DLC is enabled when starting a run.ĭouble your health. This content is part of the Survivors of the Void DLC. Stone Flux Pauldron Survivors of the Void - DLC Content It is only available if the DLC is enabled when starting a run.Ĭlick for more info. Stone Flux Pauldron is part of the Survivors of the Void DLC. Reduce maximum health by 50% (+50% per stack). Increase base damage by 100% (+100% per stack). The shield gained from the Plasma Shrimp is affected by anything that modifies the holder's maximum health, such as the Shaped Glass Shaped Glassĭouble your damage.Shields cannot be healed by conventional means, and will only replenish after avoiding damage for 7 seconds.Gain 50% (+25% per stack) maximum health. Increase maximum health.Ĭonvert all but 1 health into regenerating shields. and Transcendence TranscendenceĬonvert all your health into shield. Gain a shield equal to 8% (+8% per stack) of your maximum health. This includes other shield sources such as Personal Shield Generator Personal Shield Generator Having any number of Plasma Shrimps will make the shield bar pink, instead of the normal blue color.Correction: The in-game description of +50% total damage per stack is incorrect.In addition, the first Plasma Shrimp the player acquires gives shield equal to 10% of their maximum health. ![]() On hitting an enemy, if the player has any shield, they will launch a homing missile that deals 40% (+40% per stack) total damage with a proc coefficient of 0.2. The Plasma Shrimp is a void item in Risk of Rain 2, added in the Survivors of the Void expansion, and the corruption of the AtG Missile Mk. 1s.ġ0% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Gain a shield equal to 10% of your maximum health. While you have shield, fire missiles on every hit. It is only available if the DLC is enabled when starting a run. To calculate the chance of something activating with different Proc Coefficient you need to simply account for the Proc Coefficient in the p variable of the formula representing the activation chance of an item (or proc chance).Plasma Shrimp is part of the Survivors of the Void DLC. I'm not going to make a table for everything that has a different Proc Coefficient as that would just be a bit ridiculous. MUL-T's nailgun shoots really fast so it makes sense that it activates items a bit less often. Which means that the 10% chance of the AtG Missiles get's multiplied by 0.6 and becomes 6%. This 10% chance get's multiplied by the Proc Coefficient of 1 and just stays the same.īut something like MUL-T's nailgun has a Proc Coefficient of 0.6. If you're using AtG Missiles, your attacks have 10% chance of activating the item. This just means that they activate normally. Most attacks in the game have a Proc Coefficient of 1. ![]() If you don't know what Proc Coefficient is, it's essentially a multiplier (from 1 to 0) that gets applied to the chance of something activating. One last thing to keep in mind is Proc Coefficient.
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